zViewUnityClient.dll in Unity5

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asked Jun 29, 2015 by nakazawa.tomohiro@isid-ao.co.jp (162 points)

I have a question about zViewUnityClient.dll

It is possible to start the zView from the application that you created, it seems the application of cooperation is going well, but, AR does not appear in OverLay.

During test play on UnityEditor I AR display on zView it is performed but,
After you have compiled in Unity, when you start the exe file that was output zView is the situation that they are not the AR display but stand up.

As a result of Development Build at compile time in Unity, the app startup
Exception (Exception) is I've found that you are experiencing.

Where as long as you see this, it has not been displayed only with System.Exception, where because what did not know whether is going on, it was confirmed log

 

Exception: Exception of type 'System.Exception' was thrown.
  at UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent (UnityEngine.GameObject go, System.String sourceInfo, System.String name) [0x00000] in C:\buildslave\unity\build\Runtime\Export\UnityEngineInternal\APIUpdaterRuntimeServices.cs:15

  at zSpace.zView.ZVCamera.Start () [0x00000] in <filename unknown>:0
 
(Filename: C:/buildslave/unity/build/Runtime/Export/UnityEngineInternal/APIUpdaterRuntimeServices.cs Line: 15)
 

 

It had been output.

So, Unity of the Exception to the place where ZVCamera you disable prefabricated ZVCamera components that are placed on the scene no longer occurs.

Therefore, although it I found that an error has occurred in the Start method of this ZVCamera, this is a plug-in zSpace has to offer, already because the logic that has been dll of, I browse the source You are not can be modified or.

My is expected, but probably wondering not the error has occurred trying to Daso call AddCompornent method in ZVCamera of Start method.

Since AddCompornent method calls way from sure Unity5 to feel like has been slightly changed, in zViewUnityClient.dll that does not correspond to the Unity5?
I have to feel that. (Why going well at the time of play on UnityEditor it is the mystery.)

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