So here lies my problem. I have a hard time understanding the ZSCore camera orientation.
Let's say I have a MainCamera with no rotation at all (only the positions are changed) and a ZSCore as a child component to this Camera. The ZSCore is at default value (0,0,0). My MainCamera is looking straight at what I want it to look at, but when I launch my program the ZSCore cameras have now a different X rotation, meaning that I am now looking Up and not straight to my object.
After some test I have found some values that suits my scene but still I have no written evidence that what I am doing is good or if it'll work with other situations.
So is there a official configuration or information on the subject?
Thanks in advance.