Stereo not working in Unity 2017 with zCore Unity Plugin 5.0.0

+1 vote
asked Sep 27, 2017 by Jesus Tellez (19 points)
edited Sep 27, 2017 by Jesus Tellez
I did everything in the release notes and 3D stereo is not working, also tried examples in the Unity Plugin 5.0.0. If anyone has any solution for this, or any Unity 2017 working proyect that could share with me, i would be of great help.

Thank you.
commented Sep 27, 2017 by AlexShorey (235 points)
Hi Jesus. Sorry to hear you're having troubles with the new plugin. Could you describe at what point it fails to render in stereo? The editor's game window? The zCore's custom preview window? Standalone builds? all of the above? If it's not rendering in stereo, is it rendering anything at all? Are there any errors/warnings aside from an occasional "VRDevice stereo not supported in Editor Mode." message? I'm looking into constructing a scene, but let me know what details you can in the mean-time.
commented Sep 28, 2017 by Jesus Tellez (19 points)
Hi Alex, i solved my problem changing the Standalone Player command line arguments. I was using -vrmode stereo -force-glcore, so i couldn't use the preview window.
I solved it by just using -vrmode stereo.
I cant use the stereo in edit mode yet, because i get the message "VRDevice stereo not supported in Editor Mode.". I don't know if Unity disabled this feature or is it a config problem.

Thanks for your help.
commented Sep 28, 2017 by AlexShorey (235 points)
Glad to hear you found the issue! Yes, the Editor's "Scene" and "Game" windows don't draw in stereo. This appears to be a Unity limitation in current versions, and we've provided the preview window to help overcome this.
commented Oct 16, 2017 by Akinori Okamoto (10 points)
I have the same problem. Try to delete the camera being referenced by the zCore and replace it with a fresh one, but it doesn't work. I also create a new scene.
It's ok in Unity 5.4.6.
Thanks for your help.

1 Answer

0 votes
answered Oct 2, 2017 by AlexShorey (235 points)

Marking as answered, See Jesus' follow-up comment to read how he solved his particular situation.

While looking into this I ran into something that may be causing some similar headaches if you're testing the provided sample scenes in Unity2017. 

You may run into the issue mentioned in the release notes regarding projects built with older versions of unity. The examples packaged with the plugin are targeted for 5.4/5.5

Because of this, the examples won't build to a standalone properly out of the box for 2017, you'll have to delete the camera being referenced by the zCore and replace it with a fresh one.

If you're still having troubles, I took the time to construct a project in 2017 with the proper player settings and replaced cameras in the example scenes.

Here's a zip of it to test out.

2017 Working Sample Project