default loading zcore to Unify has weird initial position

0 votes
asked Oct 10, 2017 by volcano (17 points)
Is there a reason why when you import zcore (also the examples are all facing backwards), by default the display frame and viewport and the camera are all facing the back (according to Unity world) and is also awkwardly angled?
commented Oct 10, 2017 by AlexShorey (267 points)
Hi there, Would you be able to share a screen shot showing the backwards, and "awkwardly" angled camera? By backwards, do you mean facing an unexpected direction of the world z axis? Are these strange angles especially different from what was seen in the version 4 plugin?