Graphic artifacts in zView Augmented Reality Mode


Using the example setup from the current SDK I’m getting graphic artifacts over zView on an AIO in Augmented Mode. Standard mode works fine in zView and the calibration works as well. Attached a screen shot from the video capture. Using Unity 2017.1.2F1

I was able to solve this issue by reimporting the basicpresenter sample presets from the zView 5.0 Unity SDK. I think it may have had something to do with ignored layers. (Possibly the UI Layer.)