I'm trying to make a build in Unity but have problems with the stereo rendering.
In the Unity Editor zspace preview window rendering is correct. In the standalone build,
the image for the left eye is correct. The objects of the right-eye-image is are more
transparent and the parts that are overlapping with the left-eye-image are rendered opaque.
(To avoid other errors, I am testing the zspace sample scene)
The left eye image looks like this (thats seems to be correct):
right eye image looks like this (photoshopped - couldn't make this screenshot ...):
Can someone tell me how to solve this issue?
Windows 8.1 Pro 64-bit
zCore Plugin 5.0
NVidia Quadro M5000