Having some trouble displaying stereoscopy within Unity to replicate some of our older applications; the viewport will switch to stereoscopy and will have depth but there is no negative parallax.
Additionally, the previous applications would 'pivot' the camera around the centered model when the glasses move closer to the screen or further, this no longer seems to be the case as moving towards the screen seems to destroy the field of view and the model starts to stretch in the expected direction.
I have pieced together all the related suggestions and tried those based on the documentation and the answers posted here.
Another note is that this is having to use OpenGL (GLCore). It says that DX11 is supported but running DX11 will not render stereoscopy with it in the PlayerSettings or by the additional -vrmode stereo command line.
Anyone had this issue and solved it?
zSpace 200 by the way.