Problem / Bug at Zview Augmented Reality Mode when using Tranparency

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asked Jul 3 by _V3_ (12 points)
I'm using Unity 5.6.4 with ZCore version 5.0.0 (Runtime version: 4.0.3) with ZView version 5.0.0 (Runtime version: 4.0.2)
I enabled Transparency in zView because I need to use transparent shader for objects. Everything work perfectly on ZSpace screen, so on ZView screen with Standard Mode but not in ZView screen with Augmented Reality Mode. In MainCamera, if I enable "Allow HDR" option, zView will display double layers, one is Standard Mode, one is Augmented Reality Mode. If i disable "Allow HDR" option, zView will not clear frame in Webcam render area.
Please show me how to fix it.
*Note that : Everything worked on ZCore version 4.0.0 (Runtime version: 4.0.3) with ZView version 4.0.0 (Runtime version: 4.0.2), and Camera disable "Allow HDR" option.
commented Jul 4 by _V3_ (12 points)
Update: I magaged to fix it by replace some script in VirtuaCameraAR and shader CompositorRGBA
commented Jul 5 by AlexShorey (200 points)
Hi _V3_,

I'm glad to hear you found a fix for your issue. I wasn't able to reproduce on my end. We're always on the look-out for fixes/improvements for future releases. If you happen to have a spare moment, we'd love hear some more detail about your solution!

Alex S.