We are developers for zSpace (we are currently building for and testing on a z300), using Unity. Our Unity setup is that we have a main scene that has no zSpace stereo interaction. This scene accesses 4 levels, all with the zSpace prefabs, stereo camera, etc. Each level (including the main scene) is an independent Unity scene. Head tracking is disabled. Stylus is disabled. Main scene interacts via touchscreen, no interaction in sub-levels. We are building from Unity 5.2.3 from the z300 box right now, though we have tried building from both Mac and Windows computers previously. Fully updated zSpace prefabs.
The issue we are having at the moment is that the stereoscopic effect works when we play our scenes the first time (which have the zscore prefab configured). Everything works as it should.
When our application goes back to the main scene (which is what we use to select different levels), the stereo stops working for any of the loaded scenes after that. Scenes that worked in the first play through do not work in the second. While debugging we found everything to be as it is in the first play through, so there are no obvious errors.
zSpace Experience appears to be working as it should. No obviously error with the z300 unit.
The first play through of our own build runs as expected. It’s when the project goes back to the main scene (no stereo prefabs) and then we launch another level that the stereo breaks. If the stereo prefabs are included in the main scene, the stereo doesn’t work in the subsequent levels. There seems to be an issue with switching levels with the stereo prefabs.