I am converting a game that we have previously built for use with the zSpace.
I have disabled tracking and am simply trying to get the stereo effect up and running. However, the FOV and perspective are off from what they are with the original camera despite the settings being the same in Unity as far as placement and rotation and the camera settings.
With zSpace Stereo:
can someone please tell me what is going on, and if there is a simple method for adjusting the FOV or whatever parameter needs to be set to match the views?