Unity skybox is rendered for both eyes and can't be focused

I would like to include a skybox in my Unity scene, but it’s not looking good.

It’s being rendered for both eyes, and it looks really annoying.

I tried using a camera for the skybox only, and the main camera for the scene elements, but the skybox is not showing up in the preview window. In the skybox camera, I tried changing the Target Eye setting to Left, Right and Both, with no good results.

My workaround is to just use a plain color instead of a skybox, and place some 3D clouds floating around, but I have to discard our skybox day/night cycle solution which was looking awesome :slight_smile:

Any ideas?

Hey there,

When it comes to zSpace, skyboxes just aren’t ideal in most situations. They will always be an infinite distance away from the camera and therefore have a dramatic stereo separation between the left and right eye. The best solution is to construct a physical backdrop a short distance behind the focal content of your scene.