Stereo Buffer API module
The Stereo Buffer API handles left/right frame detection. Use zcCreateStereoBuffer() to create the buffer. Call zcBeginStereoBufferFrame() at the beginning of the frame on the rendering thread.
Enums
Typedefs
- using ZCRenderer = enum ZCRenderer
Functions
- auto zcCreateStereoBuffer(ZCContext context, ZCRenderer renderer, void* reserved, ZCHandle* bufferHandle) -> ZCError
- auto zcDestroyStereoBuffer(ZCHandle bufferHandle) -> ZCError
- auto zcSetStereoBufferFullScreen(ZCHandle bufferHandle, ZSBool isFullScreen) -> ZCError
- auto zcIsStereoBufferFullScreen(ZCHandle bufferHandle, ZSBool* isFullScreen) -> ZCError
- auto zcBeginStereoBufferFrame(ZCHandle bufferHandle) -> ZCError
- auto zcSyncStereoBuffer(ZCHandle bufferHandle) -> ZCError
Enum documentation
enum ZCRenderer
Defines the renderer used by the Stereo Buffer API.
Enumerators | |
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ZC_RENDERER_QUAD_BUFFER_GL | |
ZC_RENDERER_QUAD_BUFFER_D3D9 | |
ZC_RENDERER_QUAD_BUFFER_D3D10 | |
ZC_RENDERER_QUAD_BUFFER_D3D11 | |
ZC_RENDERER_QUAD_BUFFER_D3D11_1 |
Typedef documentation
typedef enum ZCRenderer ZCRenderer
Defines the renderer used by the Stereo Buffer API.
Function documentation
ZCError zcCreateStereoBuffer(ZCContext context, ZCRenderer renderer, void* reserved, ZCHandle* bufferHandle)
Parameters | |
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context in | A handle to the internal state of the zSpace SDK. |
renderer in | The application's graphics API. |
reserved in | A reserved argument depending on the ZCRenderer: ZC_RENDERER_QUAD_BUFFER_GL - NULL ZC_RENDERER_QUAD_BUFFER_D3D9 - Pass in IDirect3DDevice9* ZC_RENDERER_QUAD_BUFFER_D3D10 - Pass in IDXGISwapChain* ZC_RENDERER_QUAD_BUFFER_D3D11 - Pass in IDXGISwapChain* ZC_RENDERER_QUAD_BUFFER_D3D11_1 - Pass in IDXGISwapChain1* |
bufferHandle out | A handle for the buffer. |
Creates a stereo buffer for left/right frame detection.
ZCError zcDestroyStereoBuffer(ZCHandle bufferHandle)
Parameters | |
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bufferHandle in | A handle to the buffer. |
Destroys the stereo buffer.
ZCError zcSetStereoBufferFullScreen(ZCHandle bufferHandle, ZSBool isFullScreen)
Parameters | |
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bufferHandle in | A handle to the stereo buffer. |
isFullScreen in | True for full screen mode, false otherwise. |
Sets the stereo buffer to full screen or windowed mode.
ZCError zcIsStereoBufferFullScreen(ZCHandle bufferHandle, ZSBool* isFullScreen)
Parameters | |
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bufferHandle in | A handle to the stereo buffer. |
isFullScreen out | True for full screen mode, false otherwise. |
Checks if the stereo buffer is in full screen or windowed mode.
ZCError zcBeginStereoBufferFrame(ZCHandle bufferHandle)
Parameters | |
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bufferHandle in | A handle to the buffer. |
Signals the beginning of the frame. Handles the initial synchronization and any pending synchronization requests for left/right frame detection. This must be called on the application's rendering thread.
ZCError zcSyncStereoBuffer(ZCHandle bufferHandle)
Parameters | |
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bufferHandle in | A handle to the buffer. |
Synchronizes the left and right frames. Call this function to force a left/right frame synchronization.